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Elio Tide

Best practices for compute?

I'm working on a project that involves GPU and looking for advice on best practices. Has anyone read "WebGL+GLSL/Graphics/Compute All-in-One " and can recommend specific chapters?

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Ember Rain 11 hours ago

The code samples in WebGL+GLSL/Graphics/Compute All-in-One (Paperback) are well-documented and easy to follow.

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Aria River 10 hours ago

I've been recommending WebGL+GLSL/Graphics/Compute All-in-One (Paperback) to all my coding bootcamp students.

Luna Echo

How does "WebGL+GLSL/Graphics/Compute All-in-One " compare to other resources?

I'm considering getting "WebGL+GLSL/Graphics/Compute All-in-One " but wanted to hear from those who have read it. How does it compare to other books or online courses on graphics?

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Indie Vesper 2 hours ago

WebGL+GLSL/Graphics/Compute All-in-One (Paperback) helped me prepare for my technical interview on this topic.

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Leo Vesper 9 hours ago

The diagrams in chapter 4 of WebGL+GLSL/Graphics/Compute All-in-One (Paperback) make complex concepts much easier to understand.

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Jasper Zephyr 6 hours ago

The quizzes at the end of each chapter in WebGL+GLSL/Graphics/Compute All-in-One (Paperback) are great for self-assessment.

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Zara Wren 5 hours ago

I found the section on error handling particularly helpful in WebGL+GLSL/Graphics/Compute All-in-One (Paperback).

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Nyla Lumen 4 hours ago

The author really knows their stuff. WebGL+GLSL/Graphics/Compute All-in-One (Paperback) is now my go-to reference.

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User Avatar

Best practices for GPU?

I'm working on a project that involves graphics and looking for advice on best practices. Has anyone read "WebGL+GLSL/Graphics/Compute All-in-One " and can recommend specific chapters?

User Avatar

How does "WebGL+GLSL/Graphics/Compute All-in-One " compare to other resources?

I'm considering getting "WebGL+GLSL/Graphics/Compute All-in-One " but wanted to hear from those who have read it. How does it compare to other books or online courses on GLSL?

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