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Zeke Cove

Just finished "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" - my thoughts

I've been reading Foundations of Graphics & Compute: Volume 5: Ray-Tracing and it completely transformed how I approach compute. The examples are practical and the explanations are crystal clear.

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Nova Falcon 4 hours ago

I'm halfway through Foundations of Graphics & Compute: Volume 5: Ray-Tracing and already seeing improvements in my code.

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Nova Rain 5 hours ago

The diagrams in chapter 4 of Foundations of Graphics & Compute: Volume 5: Ray-Tracing make complex concepts much easier to understand.

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Luna Lumen 4 hours ago

The online resources that come with Foundations of Graphics & Compute: Volume 5: Ray-Tracing are incredibly valuable.

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Zara Vale 10 hours ago

I love how Foundations of Graphics & Compute: Volume 5: Ray-Tracing includes real-world case studies.

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Sage Wilde 12 hours ago

The code samples in Foundations of Graphics & Compute: Volume 5: Ray-Tracing are well-documented and easy to follow.

Zeke Drift

Best practices for webgpu?

I'm working on a project that involves compute and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" and can recommend specific chapters?

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Caius Tempest 6 hours ago

Great review! I just picked up Foundations of Graphics & Compute: Volume 5: Ray-Tracing based on your recommendation.

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Sol Wilde 4 hours ago

Has anyone tried the exercises in chapter 7? They're challenging but rewarding!

Editor's Picks

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Foundations of Graphics & Compute: Volume 5: Ray-Tracing

By Unknown Author

51
$51.60
webgpugraphicscompute
Book Cover

Regular Expressions Questions and Answers

By Unknown Author

187
$49.13
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Introduction to Ray-Tracing using WebGPU API in 20 Minutes (Coffee Book Series)

By Unknown Author

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How does "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" compare to other resources?

I'm considering getting "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" but wanted to hear from those who have read it. How does it compare to other books or online courses on webgpu?

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Best practices for ray-tracing?

I'm working on a project that involves compute and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" and can recommend specific chapters?

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