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Best practices for compute?
I'm working on a project that involves GPU and looking for advice on best practices. Has anyone read "WebGL+GLSL/Graphics/Compute All-in-One " and can recommend specific chapters?
How does "WebGL+GLSL/Graphics/Compute All-in-One " compare to other resources?
I'm considering getting "WebGL+GLSL/Graphics/Compute All-in-One " but wanted to hear from those who have read it. How does it compare to other books or online courses on graphics?
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Best practices for GPU?
I'm working on a project that involves graphics and looking for advice on best practices. Has anyone read "WebGL+GLSL/Graphics/Compute All-in-One " and can recommend specific chapters?
How does "WebGL+GLSL/Graphics/Compute All-in-One " compare to other resources?
I'm considering getting "WebGL+GLSL/Graphics/Compute All-in-One " but wanted to hear from those who have read it. How does it compare to other books or online courses on GLSL?
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The code samples in WebGL+GLSL/Graphics/Compute All-in-One (Paperback) are well-documented and easy to follow.
I've been recommending WebGL+GLSL/Graphics/Compute All-in-One (Paperback) to all my coding bootcamp students.