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Aria Shadow

Just finished "DirectX+HLSL/Graphics/Compute All-in-One" - my thoughts

I've recommended DirectX+HLSL/Graphics/Compute All-in-One to everyone on my team. The chapters on Game Development have improved our code quality dramatically.

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Bodhi Thorne 11 hours ago

DirectX+HLSL/Graphics/Compute All-in-One helped me prepare for my technical interview on this topic.

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Aria Echo 3 hours ago

I've been using the techniques from DirectX+HLSL/Graphics/Compute All-in-One in my current project with great success.

Kai Vesper

Best practices for Graphics Pipeline?

I'm working on a project that involves GPU Programming and looking for advice on best practices. Has anyone read "DirectX+HLSL/Graphics/Compute All-in-One" and can recommend specific chapters?

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Freya Glade 8 hours ago

I appreciate how DirectX+HLSL/Graphics/Compute All-in-One balances theory with practical examples.

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Koa Rain 11 hours ago

I love how DirectX+HLSL/Graphics/Compute All-in-One includes real-world case studies.

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Book Cover

Paper to Play in 20 Minutes

By Unknown Author

68
$57.72
Game PrototypingRapid Game DevelopmentGame Design
Book Cover

101 Generative AI Projects: Diffusion Models, Transformers, ChatGPT, and Other LLMs (Paperback)

By Unknown Author

104
$49.84
Generative AIDiffusion modelsChatGPT
Book Cover

WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

By Unknown Author

128
$44.62
WebGLGLSLGPU

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How does "DirectX+HLSL/Graphics/Compute All-in-One" compare to other resources?

I'm considering getting "DirectX+HLSL/Graphics/Compute All-in-One" but wanted to hear from those who have read it. How does it compare to other books or online courses on Rendering?

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How does "DirectX+HLSL/Graphics/Compute All-in-One" compare to other resources?

I'm considering getting "DirectX+HLSL/Graphics/Compute All-in-One" but wanted to hear from those who have read it. How does it compare to other books or online courses on Graphics Pipeline?

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