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Just finished "Foundations of Graphics & Compute: Volume 4: Simulations" - my thoughts
The Foundations of Graphics & Compute: Volume 4: Simulations book provides comprehensive coverage of simulation that I haven't found in any other resource.
Best practices for webgpu?
I'm working on a project that involves compute and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 4: Simulations" and can recommend specific chapters?
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Best practices for simulation?
I'm working on a project that involves simulation and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 4: Simulations" and can recommend specific chapters?
Best practices for compute?
I'm working on a project that involves webgpu and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 4: Simulations" and can recommend specific chapters?
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The quizzes at the end of each chapter in Foundations of Graphics & Compute: Volume 4: Simulations are great for self-assessment.
Great review! I just picked up Foundations of Graphics & Compute: Volume 4: Simulations based on your recommendation.
The online resources that come with Foundations of Graphics & Compute: Volume 4: Simulations are incredibly valuable.
The code samples in Foundations of Graphics & Compute: Volume 4: Simulations are well-documented and easy to follow.