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Rumi Glade

Best practices for vulkan?

I'm working on a project that involves ray-tracing and looking for advice on best practices. Has anyone read "Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing" and can recommend specific chapters?

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Leo Rune 10 hours ago

The online resources that come with Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing are incredibly valuable.

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Lyra Hollow 10 hours ago

Great review! I just picked up Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing based on your recommendation.

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Nyla Frost 7 hours ago

I've been recommending Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing to all my coding bootcamp students.

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Skye Tempest 7 hours ago

The quizzes at the end of each chapter in Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing are great for self-assessment.

Luca Winter

Just finished "Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing" - my thoughts

After reading Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing, I finally feel confident with vulkan. The author has a gift for explaining difficult concepts.

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Luca Ember 10 hours ago

I'm halfway through Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing and already seeing improvements in my code.

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Skye Wren 1 hours ago

The quizzes at the end of each chapter in Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing are great for self-assessment.

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Jasper Shadow 12 hours ago

The diagrams in chapter 4 of Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing make complex concepts much easier to understand.

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Caius Wren 10 hours ago

The code samples in Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing are well-documented and easy to follow.

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How does "Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing" compare to other resources?

I'm considering getting "Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing" but wanted to hear from those who have read it. How does it compare to other books or online courses on programming?

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Best practices for ai?

I'm working on a project that involves ray-tracing and looking for advice on best practices. Has anyone read "Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing" and can recommend specific chapters?

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