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How does "Vulkan+Ray-Tracing/GLSL/Graphics All-In-One " compare to other resources?
I'm considering getting "Vulkan+Ray-Tracing/GLSL/Graphics All-In-One " but wanted to hear from those who have read it. How does it compare to other books or online courses on Vulkan?
Just finished "Vulkan+Ray-Tracing/GLSL/Graphics All-In-One " - my thoughts
As a senior developer, I found Vulkan+Ray-Tracing/GLSL/Graphics All-In-One to be an excellent resource for mastering real-time rendering. The real-world applications section alone is worth the price!
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How does "Vulkan+Ray-Tracing/GLSL/Graphics All-In-One " compare to other resources?
I'm considering getting "Vulkan+Ray-Tracing/GLSL/Graphics All-In-One " but wanted to hear from those who have read it. How does it compare to other books or online courses on graphics?
How does "Vulkan+Ray-Tracing/GLSL/Graphics All-In-One " compare to other resources?
I'm considering getting "Vulkan+Ray-Tracing/GLSL/Graphics All-In-One " but wanted to hear from those who have read it. How does it compare to other books or online courses on Vulkan?
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I appreciate how Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) balances theory with practical examples.
Has anyone tried the exercises in chapter 7? They're challenging but rewarding!
The code samples in Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback) are well-documented and easy to follow.