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Best practices for graphics?
I'm working on a project that involves compute and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute - Volume 2: Rendering" and can recommend specific chapters?
How does "Foundations of Graphics & Compute - Volume 2: Rendering" compare to other resources?
I'm considering getting "Foundations of Graphics & Compute - Volume 2: Rendering" but wanted to hear from those who have read it. How does it compare to other books or online courses on compute?
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Best practices for wgsl?
I'm working on a project that involves wgsl and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute - Volume 2: Rendering" and can recommend specific chapters?
Best practices for webgpu?
I'm working on a project that involves simulation and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute - Volume 2: Rendering" and can recommend specific chapters?
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I'm halfway through Foundations of Graphics & Compute - Volume 2: Rendering and already seeing improvements in my code.
The quizzes at the end of each chapter in Foundations of Graphics & Compute - Volume 2: Rendering are great for self-assessment.
I appreciate how Foundations of Graphics & Compute - Volume 2: Rendering balances theory with practical examples.