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Just finished "QuickStart Guide to Game Physics" - my thoughts
QuickStart Guide to Game Physics contains advanced techniques for Collision Detection that even experienced developers will find valuable.
Best practices for Gravity?
I'm working on a project that involves Rigid Body Simulation and looking for advice on best practices. Has anyone read "QuickStart Guide to Game Physics" and can recommend specific chapters?
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How does "QuickStart Guide to Game Physics" compare to other resources?
I'm considering getting "QuickStart Guide to Game Physics" but wanted to hear from those who have read it. How does it compare to other books or online courses on Physics Engines?
How does "QuickStart Guide to Game Physics" compare to other resources?
I'm considering getting "QuickStart Guide to Game Physics" but wanted to hear from those who have read it. How does it compare to other books or online courses on Rigid Body Simulation?
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Has anyone tried the exercises in chapter 7? They're challenging but rewarding!
The diagrams in chapter 4 of QuickStart Guide to Game Physics make complex concepts much easier to understand.
I'm halfway through QuickStart Guide to Game Physics and already seeing improvements in my code.