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How does "Pervasive WebGPU & WGSL: Graphics & Compute" compare to other resources?
I'm considering getting "Pervasive WebGPU & WGSL: Graphics & Compute" but wanted to hear from those who have read it. How does it compare to other books or online courses on DirectX 12?
Just finished "Pervasive WebGPU & WGSL: Graphics & Compute" - my thoughts
Pervasive WebGPU & WGSL: Graphics & Compute contains advanced techniques for Web Graphics that even experienced developers will find valuable.
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View AllHow does "Pervasive WebGPU & WGSL: Graphics & Compute" compare to other resources?
I'm considering getting "Pervasive WebGPU & WGSL: Graphics & Compute" but wanted to hear from those who have read it. How does it compare to other books or online courses on Vulkan?
How does "Pervasive WebGPU & WGSL: Graphics & Compute" compare to other resources?
I'm considering getting "Pervasive WebGPU & WGSL: Graphics & Compute" but wanted to hear from those who have read it. How does it compare to other books or online courses on DirectX 12?
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I appreciate how Pervasive WebGPU & WGSL: Graphics & Compute balances theory with practical examples.
Has anyone tried the exercises in chapter 7? They're challenging but rewarding!
I've been using the techniques from Pervasive WebGPU & WGSL: Graphics & Compute in my current project with great success.
I found the section on error handling particularly helpful in Pervasive WebGPU & WGSL: Graphics & Compute.
Great review! I just picked up Pervasive WebGPU & WGSL: Graphics & Compute based on your recommendation.