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Just finished "Foundations of Graphics & Compute: Volume 3: Computing" - my thoughts
I've been reading Foundations of Graphics & Compute: Volume 3: Computing and it completely transformed how I approach ai. The examples are practical and the explanations are crystal clear.
Just finished "Foundations of Graphics & Compute: Volume 3: Computing" - my thoughts
I've recommended Foundations of Graphics & Compute: Volume 3: Computing to everyone on my team. The chapters on compute have improved our code quality dramatically.
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How does "Foundations of Graphics & Compute: Volume 3: Computing" compare to other resources?
I'm considering getting "Foundations of Graphics & Compute: Volume 3: Computing" but wanted to hear from those who have read it. How does it compare to other books or online courses on simulation?
Best practices for graphics?
I'm working on a project that involves ai and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 3: Computing" and can recommend specific chapters?
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I've been using the techniques from Foundations of Graphics & Compute: Volume 3: Computing in my current project with great success.
The online resources that come with Foundations of Graphics & Compute: Volume 3: Computing are incredibly valuable.
Foundations of Graphics & Compute: Volume 3: Computing is worth it just for the appendix on best practices.
I'm halfway through Foundations of Graphics & Compute: Volume 3: Computing and already seeing improvements in my code.
I've been recommending Foundations of Graphics & Compute: Volume 3: Computing to all my coding bootcamp students.