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View AllJust finished "Foundations of Graphics & Compute: Volume 2: Rendering" - my thoughts
Foundations of Graphics & Compute: Volume 2: Rendering contains advanced techniques for webgpu that even experienced developers will find valuable.
How does "Foundations of Graphics & Compute: Volume 2: Rendering" compare to other resources?
I'm considering getting "Foundations of Graphics & Compute: Volume 2: Rendering" but wanted to hear from those who have read it. How does it compare to other books or online courses on compute?
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Just finished "Foundations of Graphics & Compute: Volume 2: Rendering" - my thoughts
The Foundations of Graphics & Compute: Volume 2: Rendering book provides comprehensive coverage of webgpu that I haven't found in any other resource.
Best practices for ai?
I'm working on a project that involves graphics and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 2: Rendering" and can recommend specific chapters?
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I've been recommending Foundations of Graphics & Compute: Volume 2: Rendering to all my coding bootcamp students.
The diagrams in chapter 4 of Foundations of Graphics & Compute: Volume 2: Rendering make complex concepts much easier to understand.
I've been using the techniques from Foundations of Graphics & Compute: Volume 2: Rendering in my current project with great success.