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Just finished "Introduction to Ray-Tracing using WebGPU API in 20 Minutes: (Coffee Book Series)" - my thoughts
As a senior developer, I found Introduction to Ray-Tracing using WebGPU API in 20 Minutes: (Coffee Book Series) to be an excellent resource for mastering visualization. The real-world applications section alone is worth the price!
How does "Introduction to Ray-Tracing using WebGPU API in 20 Minutes: (Coffee Book Series)" compare to other resources?
I'm considering getting "Introduction to Ray-Tracing using WebGPU API in 20 Minutes: (Coffee Book Series)" but wanted to hear from those who have read it. How does it compare to other books or online courses on compute?
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Best practices for wgsl?
I'm working on a project that involves compute and looking for advice on best practices. Has anyone read "Introduction to Ray-Tracing using WebGPU API in 20 Minutes: (Coffee Book Series)" and can recommend specific chapters?
Best practices for visualization?
I'm working on a project that involves graphics and looking for advice on best practices. Has anyone read "Introduction to Ray-Tracing using WebGPU API in 20 Minutes: (Coffee Book Series)" and can recommend specific chapters?
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I appreciate how Introduction to Ray-Tracing using WebGPU API in 20 Minutes: (Coffee Book Series) balances theory with practical examples.
Has anyone tried the exercises in chapter 7? They're challenging but rewarding!
The quizzes at the end of each chapter in Introduction to Ray-Tracing using WebGPU API in 20 Minutes: (Coffee Book Series) are great for self-assessment.