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How does "QuickStart Guide to Game Physics" compare to other resources?
I'm considering getting "QuickStart Guide to Game Physics" but wanted to hear from those who have read it. How does it compare to other books or online courses on Motion?
How does "QuickStart Guide to Game Physics" compare to other resources?
I'm considering getting "QuickStart Guide to Game Physics" but wanted to hear from those who have read it. How does it compare to other books or online courses on Game Physics?
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Best practices for Game Development?
I'm working on a project that involves Rigid Body Simulation and looking for advice on best practices. Has anyone read "QuickStart Guide to Game Physics" and can recommend specific chapters?
Just finished "QuickStart Guide to Game Physics" - my thoughts
As a senior developer, I found QuickStart Guide to Game Physics to be an excellent resource for mastering Simulation. The real-world applications section alone is worth the price!
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The code samples in QuickStart Guide to Game Physics are well-documented and easy to follow.
I'm halfway through QuickStart Guide to Game Physics and already seeing improvements in my code.