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Milo Sky

Best practices for graphics?

I'm working on a project that involves compute and looking for advice on best practices. Has anyone read "Special Effects Programming with WebGPU" and can recommend specific chapters?

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Freya Quill 10 hours ago

Has anyone tried the exercises in chapter 7? They're challenging but rewarding!

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Sage Tempest 10 hours ago

I appreciate how Special Effects Programming with WebGPU balances theory with practical examples.

Luca Vale

Just finished "Special Effects Programming with WebGPU" - my thoughts

I've recommended Special Effects Programming with WebGPU to everyone on my team. The chapters on shader have improved our code quality dramatically.

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Luca Vale 11 hours ago

I appreciate how Special Effects Programming with WebGPU balances theory with practical examples.

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Milo Flame 11 hours ago

The code samples in Special Effects Programming with WebGPU are well-documented and easy to follow.

Editor's Picks

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WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers

By Unknown Author

39
$36.78
webgpuprogramminggraphics
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WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

By Unknown Author

57
$43.91
webgpuwgslgraphics
Book Cover

Dual-Quaternions and Computer Graphics

By Unknown Author

49
$51.22
graphicscompute

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User Avatar

Best practices for simulation?

I'm working on a project that involves programming and looking for advice on best practices. Has anyone read "Special Effects Programming with WebGPU" and can recommend specific chapters?

User Avatar

How does "Special Effects Programming with WebGPU" compare to other resources?

I'm considering getting "Special Effects Programming with WebGPU" but wanted to hear from those who have read it. How does it compare to other books or online courses on shader?

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