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Just finished "Game Animation Programming" - my thoughts
The Game Animation Programming book provides comprehensive coverage of Skinned Rigs that I haven't found in any other resource.
Best practices for Interactive Animation?
I'm working on a project that involves Procedural Animation and looking for advice on best practices. Has anyone read "Game Animation Programming" and can recommend specific chapters?
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Just finished "Game Animation Programming" - my thoughts
I've recommended Game Animation Programming to everyone on my team. The chapters on Advanced Game Development have improved our code quality dramatically.
How does "Game Animation Programming" compare to other resources?
I'm considering getting "Game Animation Programming" but wanted to hear from those who have read it. How does it compare to other books or online courses on Skinned Rigs?
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The author really knows their stuff. Game Animation Programming is now my go-to reference.
I've been recommending Game Animation Programming to all my coding bootcamp students.
I found the section on error handling particularly helpful in Game Animation Programming.
The code samples in Game Animation Programming are well-documented and easy to follow.
I'm halfway through Game Animation Programming and already seeing improvements in my code.