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View AllBest practices for WebGL?
I'm working on a project that involves GPU and looking for advice on best practices. Has anyone read "WebGL+GLSL/Graphics/Compute All-in-One " and can recommend specific chapters?
Just finished "WebGL+GLSL/Graphics/Compute All-in-One " - my thoughts
WebGL+GLSL/Graphics/Compute All-in-One is perfect for beginners looking to get into WebGL. The step-by-step tutorials make complex concepts easy to understand.
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View AllBest practices for GPU?
I'm working on a project that involves GPU and looking for advice on best practices. Has anyone read "WebGL+GLSL/Graphics/Compute All-in-One " and can recommend specific chapters?
Best practices for compute?
I'm working on a project that involves graphics and looking for advice on best practices. Has anyone read "WebGL+GLSL/Graphics/Compute All-in-One " and can recommend specific chapters?
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The author really knows their stuff. WebGL+GLSL/Graphics/Compute All-in-One (Paperback) is now my go-to reference.
The code samples in WebGL+GLSL/Graphics/Compute All-in-One (Paperback) are well-documented and easy to follow.
I appreciate how WebGL+GLSL/Graphics/Compute All-in-One (Paperback) balances theory with practical examples.
Has anyone tried the exercises in chapter 7? They're challenging but rewarding!