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Just finished "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" - my thoughts
Foundations of Graphics & Compute: Volume 5: Ray-Tracing strikes the perfect balance between theory and practice for compute. Highly recommended for intermediate developers.
Just finished "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" - my thoughts
I've been reading Foundations of Graphics & Compute: Volume 5: Ray-Tracing and it completely transformed how I approach compute. The examples are practical and the explanations are crystal clear.
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How does "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" compare to other resources?
I'm considering getting "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" but wanted to hear from those who have read it. How does it compare to other books or online courses on compute?
Just finished "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" - my thoughts
As a senior developer, I found Foundations of Graphics & Compute: Volume 5: Ray-Tracing to be an excellent resource for mastering compute. The real-world applications section alone is worth the price!
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Has anyone tried the exercises in chapter 7? They're challenging but rewarding!
I'm halfway through Foundations of Graphics & Compute: Volume 5: Ray-Tracing and already seeing improvements in my code.
The online resources that come with Foundations of Graphics & Compute: Volume 5: Ray-Tracing are incredibly valuable.
I've been using the techniques from Foundations of Graphics & Compute: Volume 5: Ray-Tracing in my current project with great success.