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Jasper Ash

Just finished "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" - my thoughts

Foundations of Graphics & Compute: Volume 5: Ray-Tracing strikes the perfect balance between theory and practice for compute. Highly recommended for intermediate developers.

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Atlas Glade 6 hours ago

Has anyone tried the exercises in chapter 7? They're challenging but rewarding!

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Milo Ember 11 hours ago

I'm halfway through Foundations of Graphics & Compute: Volume 5: Ray-Tracing and already seeing improvements in my code.

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Milo Flame 9 hours ago

The online resources that come with Foundations of Graphics & Compute: Volume 5: Ray-Tracing are incredibly valuable.

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Ivy Breeze 7 hours ago

I've been using the techniques from Foundations of Graphics & Compute: Volume 5: Ray-Tracing in my current project with great success.

Rowan Hawk

Just finished "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" - my thoughts

I've been reading Foundations of Graphics & Compute: Volume 5: Ray-Tracing and it completely transformed how I approach compute. The examples are practical and the explanations are crystal clear.

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Orion Vale 4 hours ago

I've been using the techniques from Foundations of Graphics & Compute: Volume 5: Ray-Tracing in my current project with great success.

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Milo Cove 10 hours ago

Has anyone tried the exercises in chapter 7? They're challenging but rewarding!

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How does "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" compare to other resources?

I'm considering getting "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" but wanted to hear from those who have read it. How does it compare to other books or online courses on compute?

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Just finished "Foundations of Graphics & Compute: Volume 5: Ray-Tracing" - my thoughts

As a senior developer, I found Foundations of Graphics & Compute: Volume 5: Ray-Tracing to be an excellent resource for mastering compute. The real-world applications section alone is worth the price!

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