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How does "Pervasive WebGPU & WGSL: Graphics & Compute" compare to other resources?
I'm considering getting "Pervasive WebGPU & WGSL: Graphics & Compute" but wanted to hear from those who have read it. How does it compare to other books or online courses on Web Development?
Best practices for Vulkan?
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Best practices for DirectX 12?
I'm working on a project that involves Rendering and looking for advice on best practices. Has anyone read "Pervasive WebGPU & WGSL: Graphics & Compute" and can recommend specific chapters?
How does "Pervasive WebGPU & WGSL: Graphics & Compute" compare to other resources?
I'm considering getting "Pervasive WebGPU & WGSL: Graphics & Compute" but wanted to hear from those who have read it. How does it compare to other books or online courses on DirectX 12?
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The code samples in Pervasive WebGPU & WGSL: Graphics & Compute are well-documented and easy to follow.
The online resources that come with Pervasive WebGPU & WGSL: Graphics & Compute are incredibly valuable.