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Jasper Flame

How does "Foundations of Graphics & Compute: Volume 2: Rendering" compare to other resources?

I'm considering getting "Foundations of Graphics & Compute: Volume 2: Rendering" but wanted to hear from those who have read it. How does it compare to other books or online courses on simulation?

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Orion Falcon 12 hours ago

The online resources that come with Foundations of Graphics & Compute: Volume 2: Rendering are incredibly valuable.

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Luca Storm 2 hours ago

I've been using the techniques from Foundations of Graphics & Compute: Volume 2: Rendering in my current project with great success.

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Zara Blaze 6 hours ago

Has anyone tried the exercises in chapter 7? They're challenging but rewarding!

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Lyra Hollow 6 hours ago

I found the section on error handling particularly helpful in Foundations of Graphics & Compute: Volume 2: Rendering.

Ivy Wilde

Best practices for ai?

I'm working on a project that involves webgpu and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 2: Rendering" and can recommend specific chapters?

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Zara Wilde 6 hours ago

I appreciate how Foundations of Graphics & Compute: Volume 2: Rendering balances theory with practical examples.

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Elio Storm 6 hours ago

I'm halfway through Foundations of Graphics & Compute: Volume 2: Rendering and already seeing improvements in my code.

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Game Design and Development: Code, Psychology and Analytics (Paperback)

By Unknown Author

61
$59.04
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LaTeX Explained

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$37.61
latexscriptingediting
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Game Collision Detection: A Practical Introduction

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User Avatar

How does "Foundations of Graphics & Compute: Volume 2: Rendering" compare to other resources?

I'm considering getting "Foundations of Graphics & Compute: Volume 2: Rendering" but wanted to hear from those who have read it. How does it compare to other books or online courses on graphics?

User Avatar

Best practices for compute?

I'm working on a project that involves compute and looking for advice on best practices. Has anyone read "Foundations of Graphics & Compute: Volume 2: Rendering" and can recommend specific chapters?

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