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Freya Hollow

How does "Pervasive WebGPU & WGSL: Graphics & Compute" compare to other resources?

I'm considering getting "Pervasive WebGPU & WGSL: Graphics & Compute" but wanted to hear from those who have read it. How does it compare to other books or online courses on Web Development?

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Lyra Echo 9 hours ago

The code samples in Pervasive WebGPU & WGSL: Graphics & Compute are well-documented and easy to follow.

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Atlas Storm 12 hours ago

The online resources that come with Pervasive WebGPU & WGSL: Graphics & Compute are incredibly valuable.

Lyra Storm

Best practices for Vulkan?

I'm working on a project that involves Graphics Programming and looking for advice on best practices. Has anyone read "Pervasive WebGPU & WGSL: Graphics & Compute" and can recommend specific chapters?

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Nova Phoenix 11 hours ago

Pervasive WebGPU & WGSL: Graphics & Compute is worth it just for the appendix on best practices.

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Indie Sky 6 hours ago

I've been recommending Pervasive WebGPU & WGSL: Graphics & Compute to all my coding bootcamp students.

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Best practices for DirectX 12?

I'm working on a project that involves Rendering and looking for advice on best practices. Has anyone read "Pervasive WebGPU & WGSL: Graphics & Compute" and can recommend specific chapters?

User Avatar

How does "Pervasive WebGPU & WGSL: Graphics & Compute" compare to other resources?

I'm considering getting "Pervasive WebGPU & WGSL: Graphics & Compute" but wanted to hear from those who have read it. How does it compare to other books or online courses on DirectX 12?

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