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Ivy Storm

Best practices for compute?

I'm working on a project that involves GLSL and looking for advice on best practices. Has anyone read "WebGL+GLSL/Graphics/Compute All-in-One " and can recommend specific chapters?

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Talia Falcon 4 hours ago

I appreciate how WebGL+GLSL/Graphics/Compute All-in-One (Paperback) balances theory with practical examples.

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Rowan Flame 11 hours ago

WebGL+GLSL/Graphics/Compute All-in-One (Paperback) is worth it just for the appendix on best practices.

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Luca Shadow 4 hours ago

I've been recommending WebGL+GLSL/Graphics/Compute All-in-One (Paperback) to all my coding bootcamp students.

Ivy River

How does "WebGL+GLSL/Graphics/Compute All-in-One " compare to other resources?

I'm considering getting "WebGL+GLSL/Graphics/Compute All-in-One " but wanted to hear from those who have read it. How does it compare to other books or online courses on WebGL?

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Kai Hawk 3 hours ago

The quizzes at the end of each chapter in WebGL+GLSL/Graphics/Compute All-in-One (Paperback) are great for self-assessment.

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Atlas Stone 2 hours ago

I've been recommending WebGL+GLSL/Graphics/Compute All-in-One (Paperback) to all my coding bootcamp students.

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How does "WebGL+GLSL/Graphics/Compute All-in-One " compare to other resources?

I'm considering getting "WebGL+GLSL/Graphics/Compute All-in-One " but wanted to hear from those who have read it. How does it compare to other books or online courses on GLSL?

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Just finished "WebGL+GLSL/Graphics/Compute All-in-One " - my thoughts

As a senior developer, I found WebGL+GLSL/Graphics/Compute All-in-One to be an excellent resource for mastering compute. The real-world applications section alone is worth the price!

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