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Best practices for compute?
I'm working on a project that involves GLSL and looking for advice on best practices. Has anyone read "WebGL+GLSL/Graphics/Compute All-in-One " and can recommend specific chapters?
How does "WebGL+GLSL/Graphics/Compute All-in-One " compare to other resources?
I'm considering getting "WebGL+GLSL/Graphics/Compute All-in-One " but wanted to hear from those who have read it. How does it compare to other books or online courses on WebGL?
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How does "WebGL+GLSL/Graphics/Compute All-in-One " compare to other resources?
I'm considering getting "WebGL+GLSL/Graphics/Compute All-in-One " but wanted to hear from those who have read it. How does it compare to other books or online courses on GLSL?
Just finished "WebGL+GLSL/Graphics/Compute All-in-One " - my thoughts
As a senior developer, I found WebGL+GLSL/Graphics/Compute All-in-One to be an excellent resource for mastering compute. The real-world applications section alone is worth the price!
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I appreciate how WebGL+GLSL/Graphics/Compute All-in-One (Paperback) balances theory with practical examples.
WebGL+GLSL/Graphics/Compute All-in-One (Paperback) is worth it just for the appendix on best practices.
I've been recommending WebGL+GLSL/Graphics/Compute All-in-One (Paperback) to all my coding bootcamp students.